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INTERNET/SCREEN ADDICTION

Internet Addiction behavior (IAB) or screen abuse is not a separate problem on its own. Excessive Internet usage may include various negative aspects, such as withdrawal from offline activities, social isolation, escape from reality, exposure to online risks (i.e. sexually explicit material, cyber-bullying, sexual solicitation, etc.).

Additionally, the screen abuse problem is bad not just because it is compulsive, but because it may create problems in their social development, physical health, ambition and goal setting, which, finally, affect their employability and citizenship.

We study screen addiction among youngsters and adults and we develop tools which help moderate and reduce screen time.

Here are some of our projects in the area of Internet/screen addiction:

 

 

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MODEration strategies of SCREEN abuse for Generation Y(outh) - in SCREEN MODE: We designed an interactive tool which, based upon situational and behavioral data in relation to Internet use, suggests personalised & customisable moderation plans and actions. The design was based on our personalization engine.

Embracing a balanced approach between Online engagement and OFFline alternatives - ON-OFF4youngsters: We designed and developed an Augmented Reality mobile application to generate awareness about Internet Addictive Behaviour (IAB). The AR app complements a training content developed for teachers, parents and people working with children.  As part of the educational content we developed a set of strategies for gaining a balanced life. These strategies are supported by the mobile AR app which is accessible here.

 

i aid

Internet Abuse Identification and personaliseD withdrawal strategies / i-AID: The project concerns the design and development of an Internet Addiction Pal, an interactive tool offering personalized Internet withdrawal or screen reduction plans to users. The plans will be based on personalized user models populated with situational (i.e. age, educational level, occupation, locality, etc.) and behavioural data (i.e. current Internet or screen use and other coexisting factors responsible for triggering binge behaviour over Internet) and will be associated with a multi-layered strategy, relevant training content and reflection learning practices to enable adults to successfully apply them.

 

 

gameoff

GameOFF - Game-based approach towards moderating screen time: GameOFF has as primary objective to produce approaches and tools to help those working with young people reach out to them with a view to help them adopt a balanced approach to technology use by gaining a deeper understanding and interpretation of causes, risks, and effects of constant online commitment and by identifying and reacting to addictive formulas. The main objective will be achieved through the design and development of a serious game based on the training approach which will be used by trainers to support the young trainees in their journey towards screen time moderation.

 

stepin

StepIn - Supporting Parents to deal with excessive online time: The Project STEPin aims to support parents and adult educators in dealing with internet/ screen abusive behaviours (IAB) in an attempt to monitor their habits while introducing healthier practices for them, but also for their children. To that end, we will develop a cloud-based platform along with an Augmented Reality mobile application in order to create innovative, motivational and outreach learning pathways programmes for parents & educators. The main objective is to reap the benefits of innovative e-learning technologies in order to provide them with the knowledge, skills and competences required to become innovators of a healthy lifestyle.