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INTERNET/SCREEN ADDICTION

Internet Addiction behavior (IAB) or screen abuse is not a separate problem on its own. Excessive Internet usage may include various negative aspects, such as withdrawal from offline activities, social isolation, escape from reality, exposure to online risks (i.e. sexually explicit material, cyber-bullying, sexual solicitation, etc.).

Additionally, the screen abuse problem is bad not just because it is compulsive, but because it may create problems in their social development, physical health, ambition and goal setting, which, finally, affect their employability and citizenship.

We study screen addiction among youngsters and adults and we develop tools which help moderate and reduce screen time.

Here are some of our projects in the area of Internet/screen addiction:

 

 

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MODEration strategies of SCREEN abuse for Generation Y(outh) - in SCREEN MODE: We designed an interactive tool which, based upon situational and behavioral data in relation to Internet use, suggests personalised & customisable moderation plans and actions. The design was based on our personalization engine.

Embracing a balanced approach between Online engagement and OFFline alternatives - ON-OFF4youngsters: We designed and developed an Augmented Reality mobile application to generate awareness about Internet Addictive Behaviour (IAB). The AR app complements a training content developed for teachers, parents and people working with children.  As part of the educational content we developed a set of strategies for gaining a balanced life. These strategies are supported by the mobile AR app which is accessible here.

i aid

Internet Abuse Identification and personaliseD withdrawal strategies / i-AID: The project concerns the design and development of an Internet Addiction Pal, an interactive tool offering personalized Internet withdrawal or screen reduction plans to users. The plans will be based on personalized user models populated with situational (i.e. age, educational level, occupation, locality, etc.) and behavioural data (i.e. current Internet or screen use and other coexisting factors responsible for triggering binge behaviour over Internet) and will be associated with a multi-layered strategy, relevant training content and reflection learning practices to enable adults to successfully apply them.