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GAMIFIED LEARNING

We create serious games for all audiences based on the Unity 3D engine. By studying the training needs of our target groups we elaborate storyboards which materialize into engaging games for disseminating knowledge.

Our games transcribe static content to goal based training of high learning value and increased engagement.

We use Augmented Reality as a purely visual tool for communicating confusing concepts such as online safety and particularly online identities to school children and adults.

Here are some of our projects in gamified learning:

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Increasing the attractiveness and sense of creativity through Coding, Computational Thinking and "Internet of Things" (IoT) related processes among adults - ACTiFE: A serious game to promote interdisciplinary approach. ACTiFE helps adult learners enhance their digital and entrepreneurship skills by combining coding and IoT concepts with Smart Agriculture.  The ACTiFE game can be downloaded from here.

 

 

 

HELPING IMPROVE IN-SERVICE TRAINING OF TEACHERS ON SAFER INTERNET – IDentifEYE: An Augmented Reality Content Management system (ARCMS) was developed to facilitate the creation of quiz style games with augmentations by teachers and children. The ARCMS supports also the introduction of sound to questions so as to enhance the augmentations and offer a more engaging experience to children.

 

Augmented reality and new media against online promotion of unhealthy foods – ANEMELO: We developed an interactive Augmented Reality based game for children 11 to 16 years old to be administered by professionals working with them (e.g. teachers or social workers). The game helps children develop a deeper understanding of online advertising by making it possible for them to identify relevant techniques promoting junk food while playing games or participating in online activities of food manufacturing companies.

Embracing a balanced approach between Online engagement and OFFline alternatives - ON-OFF4youngsters: We designed and developed an Augmented Reality mobile application to generate awareness about Internet Addictive Behaviour (IAB). The AR app complements a training content developed for teachers, parents and people working with children.  As part of the educational content we developed a set of strategies for gaining a balanced life. These strategies are supported by the mobile AR app which is accessible here.